![]() Or, you know, at least include Super Mario Galaxy 2. The resolution boost makes all three games look sharper and more vibrant.īut it’s a shame that Nintendo didn’t take this opportunity to do more for their chief character’s big anniversary. The updated HUD elements in all three games are a big improvement. And as few as they are, the improvements are nice. I still have a lot of fun with Super Mario 3D All-Stars. I probably shouldn’t expect Nintendo to go to that extra mile, but how fun would it have been to have a mode where you can run around Peach’s castle while hearing translated voice clips from Super Mario 64’s designers? We got what we got We’ve seen some remasters include in-game commentary in recent years. ![]() Why not create some videos with interviews of Shigeru Miyamoto and some of the other Nintendo employees responsible for these games? I would have loved to see Nintendo include some behind-the-scenes extras, even just a gallery of concept art from the series. This collection is supposed to celebrate Super Mario Bros.’ 35th anniversary, but it doesn’t do anything to promote that history. Image Credit: GamesBeat Historical context It’s also a shame to see a lack of accessibility options - even something as simple as a color-blind mode. But it can drive some people, like my colleague Jeff Grubb, wild. I’m usually able to adapt to whatever camera scheme a game throws at me. Now, I’ll be honest: This isn’t something I noticed. This is especially a problem for Super Mario 64 and Sunshine, which changes the inversion of the original camera controls. If you want to do something as simple as invert the camera controls, you’re out of luck. If you’re looking for ways to augment or change the way you play these games, you won’t find much. Again, it feels like something obvious that Nintendo could have done to make this new version special. The lack of widescreen is a bummer, though. The 30fps in this one doesn’t bother me as much as it does in Sunshine (maybe I’m just more used to the original Super Mario 64, which I’ve played through several times). Then there’s Super Mario 64, which doesn’t have widescreen nor 60fps. Yes, the GameCube version of Super Mario Sunshine was also at 30fps, but it feels like Nintendo missed a chance to really improve this experience on Switch. After playing Galaxy, I was really missing that more fluid motion. ![]() But this version of Super Mario Sunshine only runs at 30fps, and it’s a lost opportunity.
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